I like to think I have a fairly refined taste in all things media. The truth is, though, we all have things we love even as we also acknowledge they can be, at times, silly and maybe even a bit problematic. Such is my love affair with rhythm games Love Live and BanG Dream.
I’ve been a fan of Love Live since my sophomore year. It’s a bit of an institution in my life and the lives of many others, I think. It was my introduction to the world of addictive rhythm mobile games, and it remains an important part of my life to this day. I’ve watched the anime all the way through and cried several times throughout. I’ve logged hours and hours into the mobile game.
(For those wondering, best girl from μ’s is Nozomi and from Aqours is Yohane. Best subunits are Lily White and Guilty Kiss respectively, obviously. If you have no idea what I’m talking about, don’t worry about it.)
BanG Dream is more of a recent favorite. It was introduced to me by a good friend of mine, and I had to jump through a few hoops to download it from the Japanese app store. Since then, though, I’ve been hooked with this game. It’s relatively new, and currently only has a Japanese version. (I had to enlist the help of my friend and a few guides to figure out what all the buttons do because… well, I don’t read Japanese.)
(And, once again, for those wondering, best girls are Misaki, Kanon, and Kokoro, and obviously best band is Hello Happy World)
And sure, it’s comparable to Love Live, but there’s something about it that has distracted me from returning to Love Live for a while now.
Because both BanG Dream and Love Live are made under the same parent company, Bushiroad, they get compared a lot. These comparisons aren’t always completely fair – true, they’re similar games, but they’re made by different teams and they have a lot of key differences. Actually, I think there’s a lot Love Live can learn from BanG Dream, and that’s what I want to talk about today.
First off, let’s get a little more in depth about what each game is.
Love Live is a rhythm and card-collecting mobile game. It involves “scouting” for cards of the eighteen main idols and a large collection of side characters. These cards are of different rarities and can be leveled up, strengthened, and put on teams to play “lives”, or songs where the player has to tap along with the rhythm of the music. Each card can be used to unlock small stories about the girl. These stories usually involve the girl just talking, although there are overarching stories about the eighteen main idol girls that are unlocked as the player levels up. These follow a loose story similar to the anime (I’ll go into the story a bit later).
BanG Dream is similar in that it employs the card-collecting rhythm game format and uses a combination of small single-character stories and larger overarching unlockable stories. Like Love Live, BanG Dream also features options to strengthen your cards and put them on teams. However, unlike Love Live, BanG Dream also features a relatively large world that is inhabited by the characters. Players can explore this little world and watch the girls talk or buy songs and powerups. In addition, BanG Dream features a multiplayer option that allows players to play alongside each other in order to increase their points and rewards. Finally, the biggest and most important difference between the two games is in their events.
Both Love Live and BanG Dream have events – these events coincide with the release of new cards, and participating in these events allows players the chance to earn these cards instead of hoping to randomly draw them in a gachapon. Love Live actually has several types of events, some allowing players to compete against each other directly, some making them play long strings of songs for points, and some simply adding on a chance to earn event points alongside their normal rewards for playing songs. BanG Dream has only one type of event, and it’s the most similar to the last event I mentioned in Love Live. However, and this is important, BanG Dream’s events are pivotal to the game.
Yes, events are fun and change things up in Love Live, but the reality is that they’re not always very worth participating in. The event card that is available is of the third-highest rarity in the game, and most seasoned players, unless they particularly like the look of the card, will probably have cards that are more powerful than the event one. In addition, Love Live events are notoriously brutal. A lot of success in events depends on playing near constantly in order to fully maximize the time given. If you look at guides on how to succeed in Love Live events, you’ll find instructions like “set an alarm to wake you up every few hours in the night so you can make sure you’re playing as much as possible!” And that’s… that’s ridiculous. I’ve never found the motivation to devote myself so fully to an event, and as such I’ve never been very successful in them.
In addition, events are just sorta… extra. The event cards are separate from the cards released into the gachapon “scouting box”, so a player who is looking only to get specific cards from that box might find more success avoiding the event entirely to focus on working towards increasing their chances to draw their desired card.
And that’s all fine and good, but it means that gameplay in Love Live can get really stale really fast. There is basically one good way to get love gems (the most valuable currency and the one used for scouting), and that is to build three of the strongest teams possible and to play lots of songs all by yourself. That can be fun for a while, but the game never challenges the player to change everything up. In fact, consistency is rewarded in this game. The players that continuously play in the most efficient, constant possible manner are the ones who tend to earn the most love gems… or least that’s what I’ve seen in my experience.
On the other hand, BanG Dream’s events are pivotal to the gameplay. All cards that are released into the gachapon are released in conjunction with an event. In addition, each event has specific girls and specific traits of each card that give multipliers to the amount of event points you earn. This means your best team for one event will most likely be wildly different than your best team for the next event. So, the most successful, efficient player has to change up their play style every so often.
In addition, and this is important to stress, multiplayer is always an option in BanG Dream. In Love Live, multiplayer modes are restricted to one type of event that rolls around every so often. In BanG Dream, it is always a good idea to play with other players… and maybe it’s silly, but that adds even more to the constantly changing feel of the gameplay. When you have to constantly collaborate with others to be the most successful, it keeps things fresh and interesting.
Don’t get me wrong, Love Live is a great game and has a lot of things going for it. For one, it has a lot more years under its belt. There’s way more cards available. Plus, as an English speaker, it’s far more accessible. And I’m not really talking about the animes, but the Love Live anime is like… way better than the BanG Dream anime. Like waaay better. Although, interestingly, I find the overall plot of BanG Dream to be a bit more fascinating and complex than Love Live’s plot. (That might sound kind of weird, but… like, stick with me here.)
The Love Live anime is a simple story but it’s enjoyable because of the lovable characters, the music, and the fun and mostly high-quality package. The BanG Dream anime, on the other hand, is the same simple story but in a far worse package… or at least, that’s how the anime is. In the game, each of the five bands get their own unique story, and these stories can get surprisingly dark and complex. I enjoy it.
But I’m getting off track. Love Live is a great game, but I think it has a lot to learn from the likes of BanG Dream. Sure, the formula has worked for Love Live, but I think it could benefit greatly from the ways BanG Dream diversifies the gameplay experience. Love Live should add a constant multiplayer mode, or perhaps make use of the same sort of “certain characters and certain attributes give bonuses in the events” system that BanG Dream has. This could encourage changing up play style and would keep the game from getting stale, as it often does.
And maybe, just maybe, Love Live could wrench me back away from BanG Dream’s addictive clutches.
(Oh, who am I kidding, I’ll go back to Love Live again someday. I can never fully escape idol hell.)